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Powerplay
There are three components to a
successful powerplay. They are:
1) The
breakout
2) The set up
3) The finish
1)
The breakout:
A successful breakout depends upon the following:
- Perfect routes - Perfect timing
- Tape to tape passes - Decisiveness
TRIPLE SWING OPTION BREAKOUT

D2 CAN PASS TO F3,
SKATE HIMSELF, OR
BUMP BACK TO D1 IF PUCK IS BUMPED
BACK , D1 GOES TO F1
WIDE SWING BREAKOUT
F3
TAKES IT AND
FLIES. TAKES IT
ALL THE WAY IF
HE CAN. IF NOT,
BUMPS BACK.
2) Recovery and setup
If you did a good job breaking out, perhaps you can skate the puck into the zone
for a quick setup. If not, you will have to dump it in and recover it. A team
that cannot recover the puck will spend the entire two minutes going back into
their zone, breaking out again, etc. Recovering the puck and setting it up is a
project unto itself that usually requires all five men. We do not begin to think
about finishing until we have a good setup. The recovery and set up requires:
- A dump-in that cannot be handled
easily by defense or goaltenders.
- Aggressive pursuit.
- A desire to punish opponents competing for the puck.
- Moving the puck back against the grain into empty space on the weak side
under
heavy pursuit.
3) The
finish
There are many different finishing plays we will use, but our play must be
governed by some simple rules:
- The puck must be in constant motion,
either by passing it or carrying it.
- We must shoot often.
- We must crash and screen their net.
- We must not be outnumbered.
- We must not forget basic defensive awareness.
Three Basic Setups
1: Half Wall Option
2: Umbrella
3: Wide Spread
Half Wall Option
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F3 IS A RH SHOT. MOVES IN AND
OUT.
D1 IS A PURE SHOOTER.
D2 IS THE QUARTERBACK
F1, F2 AND F3
HAVE UNLIMITED
NUMBER OF
COMBINATIONS. |
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THIS SET IS
DEPENDANT UPON CONSTANT THREAT AND
MOTION, LOOKING
TO DRAW A MAN OUT AND FIND AN
OPENING. |
Umbrella
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D1 FEEDS F1 OR
D2 OR SHOOTS
HIMSELF. |
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F2 & F3 CRASH,
SCREEN, AND LOOK
FOR REBOUNDS.
F1 & D2 ARE
OFF-HAND FOR
ONE-TIMERS. |
Wide
Spread
F1
SETS UP IN THE MIDDLE
AND LOOKS FOR PASSES
FROM ANY ONE OF THE OTHERS.
ALL OTHERS SPREAD
OUT TO DRAW DEFENDERS
AWAY FROM F1. ANY
DEFENDER WHO GETS TOO
CLOSE TO F1 LEAVES A
MAN OPEN
Penalty Killing
When killing a penalty, we approach it in
the same three stages as our power play, only from a defensive perspective. They
are:
1) Disrupting their breakout.
2) Denying them the set up.
3) Defending against their finishing attempts.
1) Disrupting their breakout:
We will vary our forecheck to keep them guessing. Coach will call
the forecheck from the bench. Pay attention. |
1-3 TRAP
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F2 PASSIVELY
ALLOWS
DEFENSEMAN TO SKATE
PUCK UP TO BLUE LINE,
BUT DOES NOT ALLOW
HIM TO CROSS, FORCING
PASS TO BOARDS.
F1 OR D2 ANTICIPATE SIDEWAYS
PASS, AND SET UP TO MAKE HIT.
D1 BACKS UP D2
F1 FILLS IN FOR D1 |
FAST ATTACK
A
few times each period, we will call a fast attack. Usually, the attack is called
at a defensive zone faceoff, 60 to 90 seconds into the kill, after we have
changed for fresh penalty killers and they leave the same unit on.
As soon as we ice the puck, we send all four men up ice, trying to catch a tired
unit in a lazy breakout. We want to gain possession and score, outnumbering them
in their own zone.
This is an aggressive play, and you must commit to being aggressive.
2) Denying the setup:
We want our opponent to eat up as much time as possible trying to get set up.
Some of the ways we try to accomplish this are:
- Denying a walk-in entry by
protecting the blue line, forcing a dump-in.
- Aggressive pursuit.
- Cornering the puck by outnumbering our opponent by halving and quartering
the ice.
3)
Defending against their finishing attempts:
Once our opponent gains good possession and our aggressive options are
exhausted, we go into a passive system that depends upon the following:
- Skates and feet in shooting lanes.
- Sticks in passing lanes.
- Good rotations.
- Back door awareness.
- Punishing anyone in front of our net.
The Three Basic
Defenses
1) Vs. the Half Wall
Option
2) Vs. the Umbrella
3) Vs. the Wide Spread
Vs. the Half Wall Option
1)
D1 ATTACKS HALF WALL. 2) D2 ATTACKS
LOW FORWARD. 3) F2 ATTACKS BACK
DOOR. 4) F1 COVERS SLOT.
Vs. the Umbrella
WE
PLAY A DIAMOND
FORMATION AGAINST AN
UMBRELLA. THE IDEA IS
TO DENY SHOOTING LANES
TO THEIR THREE SHOOTERS.
WEAKSIDE MAN MUST
COLLAPSE TO COVER BACK
DOOR.
Vs. the Wide Spread
FORWARDS
COLLAPSE,
AND HINGE UP. ONE UP
CHALLENGING POINT,
ONE IN LOW SLOT
GUARDING AGAINST
THE QUICK D TO LOW F
TO SLOT PLAY. |